Tuesday, 6 April 2010

Storyboard 4

Storyboard 4: The man finishes his monologue about his journal as he stares at this pen.

Storbiard 3

Storyboard 3: Man continues to consider the madness of keeping the journal.

Storyboard 2

Storyboard 2: The man continueing to ponder about his journal.

Storyboard 1

Storyboard 1: A man sat at his desk while working on a journal and thinking about it.

Friday, 12 March 2010

Caesar Cloak Smooth Preview Back

Caesar Smooth Preview Back: A view of how the smooth preivew looks form behind.

Caesar Cloak Smooth Preview Side

Caesar Cloak Smooth Preview Side: The view of the smooth preview form the side.

Caesar Cloak Smooth Preview

Caesar Cloak Smooth Preview: The view of how the cloak and body look smooth previed still have not managed to fix the odd vertex.

Caesar Cloak Back

Caesar Cloak Back: The view of the back show how the cloak appears from that angle. I have avoided making the cloak to long so that it is not to hard to animate.

Caesar Cloak Side

Caesar Cloak Side: A view of the cloaked Caesar from the side with the cylinder flattened to how it is held on.

Caesar Cloak Front

Caesar Cloak Front: A view of the character with a basic cloak added made from a polygon plane using the move to shift the vertex to get the desired shape.

Thursday, 11 March 2010

Smooth Preview Back

Smooth Preview Back: A smooth preivew view of the model from behind.

Smooth Preview Side

Smooth Preview Side: A view of the side using smooth preview.

Smooth Preview Front

Smooth Body Front: A view of the full body using smooth preview not sure how to fix the odd vertex at the waist. It looks like there are a few stuck together when non smoothed but when I pulled them apart it created a gap that I could not fill.

Full Body Back

Full Body Back: A vew of the head and body form behind.

Full Body Side

Full Body Side: A side view of the head and body together.

Full Body

Full Body: A full view of the current head and body combined with the head stretched to match the body's appearance.

Mirrored Head

Mirrored Head: The head as appears when mirrored more shape has been added to the mouth by pulling the vertex in and out bring the inner edge of the mouth in and the lips out and the vertex around the eyes been moved added more shape around the eyeball and brought foward slighty over the eyeball.

Head 3 Side

Head 3 Side: A view of how it currently appears from the side.

Head 3

Head 3: The current view of my head with a early mouth added by using the split polygon tool and the vertex pulled out to add basic shape to the lips.

Head 2 Side

Head 2 Side: A view of the head I am working on from the side.

Head 2

Head 2: Another attempt the head I am working am planing to move the vertex to create a better eye shape. I have not moved the eye socket as far in to create a shallow and younger look.

Current Body Side

Current Body Side: A view to show how the body currently appears form the side the the strap of the sandal has not been pulled down to add to the over sized look of the armour and clothes.

Current Body

Current Body: This is how the body currently appears with the limbs shrunk to give the armour a over sized appearance.

Turn Around

Colour Turn around: A colour turn around of my character the design is based on a roman statue of Caesar.

Monday, 8 March 2010

Head View 2

Head View: A second view of the head that I am currently working to show how it appears at a angle.

Head View 1


Head View: The head I am currently working using the split polygon to create the loops round the eyes and the move tool to shift them in to create the way the eye sockets dips in.

Early Model

Early Model: The early version of my model that I stopped working on due to it becoming over complicated and messy due to much extrusion as attempt to create the armours shape.

Thursday, 4 March 2010

Full view

Full View: A full view of the body to show how edges have been moved to remove squareness and add roundness to the body and how the full arms appear with out the sleeves.

Wednesday, 3 March 2010

Top View

Top View: A top view that shows how the neck has been shrunk by squashing the vertex closer to giver to get to a regular sized neck then pulled back to be at the necks natural position.

Spine Curve

Spine Curve: A view to show how the body was rotated to have the same curve the spine has in real life.

Shoulder

Shoulder: The newly made shoulder done by pulling out the vertex around the top to add more shape.

Hand Front

Hand Front: Another view to show the general view of the hands shape.

Hand Side

Hand Side: A view of the hand form the side to show how the thumb has been set I posit on.

Hand Top View

Hand Top View: A top view of the hand I have tried to pull the edge of the mesh between the tumb and palm to add the fleshy look that exists on a hand.

Early Body

Early Body: A early view of the body where some of the squareness has been removed by shift the edge loops to give the body its roundness. The same has been done to the arms and legs.